I was wondering if there is any way to get rid of ghost in/outputs (without deleting the project). I've got some on my backup project so it is not that bad but still.
Ghost Input Output/Phantom Input Output Bug is a very common bug.
There is a way to fix it but to help you get rid of it, we need more information on what you did that you think caused the ghost/phantom pins to appear. It could be caused by many reasons such as Deleting a Chip that is used in other chips.
The first 4 pins are the X coordinate of the pixel (LSD to MSD) and the next 3 are the Y coordinate. (also LSD to MSD). X goes from left to right, and Y goes from bottom to top. Then, the next three pins are for the color, in the order red, green, then blue. The next pin writes that pixel to the screen, and the last pin clears it to all white.
Sadly, You can't rearrange the Chips in the bottom bar. However, There is a way to do it by going to your Project Folder which is located at %appdata%>LocalLow>Digital_Logic_Sim_Sebastian_Lime_inc>Project. Then you have to select the chip you want to relocate and open it then, change the "creation_index": to anything you want.
hey im haveing a problem where i will save a chip but then it doesnt work when i drag it in and when i go to edit it all the wires are missing any idea why?
Hi! so far this game is awesome for me! It really help me understand digital logic better than ever. I played the original and was thankfull that you continued developing this game also found some bugs, 2 to be accurate. The First one is that when i close the game and the start it again i the backround color resets to the default bg color. The second is that sometimes when i instert a chip into the workspace i must press the delete button on my keyboard before i instert another chip into the workspace otherwise it wont allow me to take the chip from the tab down there, also i got a reqest can you inputs and outputs to the bottom and top of the chip? Thanks for continuing this game i hope it will become bigger in the future!
Some Technical Info about my computer (if its needed to fix the bugs)
Hello, thank you for your feedback. The problem with the background color is already fixed, we will update it soon on itch. Also, the suggestion about placing pins on top and bottom is popular, so we will try to implement it in the future.
also i noticed that when the adding a group of pins it dosen't show the currently inputed value, but it works perfectly on the output side, is that intended?
Hi there! So far i'm loving this game, but I have a few problems and bugs that I found. You may know of some of these already but I wanted to make sure you are made aware in case these are new bugs.
Bugs
1. when you try to edit a chip all the wires disappear, and you have to reconnect them again. the inputs and outputs that were grouped become individual, and unnamed. The same thing happens when I leave and re-enter the workspace.
2. when zoomed out, you cant select wires properly. I'm not really sure how to explain this, but it seems as if the game thinks your mouse is in a different position.
3. When zooming, the chips simply get bigger or smaller rather than moving farther away and staying at the same relative position to the workspace. I'm not sure if this is an intended feature or not, but i thought i should mention it.
Suggestions
1. Copying and pasting chips, or groups of chips. Potentially with connections too.
2. Connecting one wire to multiple chips with one click, rather than connecting them all individually.
3. Some kind of toggleable grid system to make aligning chips and wires much easier.
4. Adding inputs to the top and bottom of the chips/workspace. This would allow for cleaner wiring, and more compact and advanced creations.
Also I should probably mention in case this is a platform issue, I am using a mac.
The problem with Edit Chips has been fixed and you just have to wait for the next update now. The wire issue is probably caused because of how the collider for wires work. Copying and Pasting chips is a pretty unknown feature it's already in the game you can Copy, Paste groups of chips. They won't retain the connections but that may be added in a future update. The idea of having a grid system and Inputs at the top or bottom of the chips or workspace is very nice
Thanks for playing Digital Logic Sim 2. We appreciate your support!
hi I am Walber... i will be honest whith you... your project is AMAZING... but I need to tell you some details... in bigs projects I need more space_work. So If you can create an interactive space_work, (like a map than yu can expand if you scroll it) I apreciate so much... Thanks for your program.
The expansion of the Workspace is one of the most or if not the most needed and requested feature. You can zoom in and out but it does have some small issues such as Hit boxes not changing sizes correctly but we will fix it soon. We hope to be able to deliver this requested feature as soon as possible and maybe before version 2.0.
Thanks for playing Digital Logic Sim 2, We appreciate your support!
When I did that, I discovered the ability to add multiple inputs at the same time that are all clearly linked together. However, I still don't get the display of the associated binary value.
DGL2 is very cool! althought there are many quite major bugs like the phantom node which appears on the left and you can turn it on and off but even if you connect it to something it the wire and gate input will both stay off and you cant move it,delete it or name it. the only way i found out to get rid of them is to exit and enter the project again so you thankfully dont have to restart the game but i also noticed that weird gates i didnt make appear, they dont have any inputs/outputs, name or antyhing they are just black thin rectangles and deleting it make 3 more so if i delete 1 there are now 3 but reentering the project resets it back to 1 and releoding the chip deletes it entirely sometimes so its behaviour is quite random
I have added my chips from sym1 into your sym2 and they show up along the bottom. I can edit them (though the wires don't show (see the previous thread)).
There were already a list of chips along the bottom of the global project that I can use but when I go to edit they don't show up on the list? Are they stored somewhere else? can I edit them?
first of all there a bug when you exit a project the background reset color
and also off wires are almost invisible
i think all the extra chips should be put under advanced menu
i found this version today and have been tinkering with it for a few hours now. Great job! theres a bunch of features i was dying for in the original.
if i may.. i still have few bugs, pet peeves and ideas id love to point out;
# if you make a chip with too many outputs/inputs the chip wont fit on the screen so you cant place it(even if you rotate it with e/q). itd be cool if you added a feature to resize chips and inputs/outputs and then added a zoom in feature!
# using +/- the maximum bit size is 8, yet more complex CPU and ALU require larger bit sizes.. if you could uncap that limit that'd be great : )
# connecting a large number of bits 1 by 1 gets pretty frustrating, itd be cool if you could select and wire multiple inputs/outputs at once.
# this is probably a bit too ambitious.. but itd be awesome if there was a way to code chips in HDL and import them into the sim(i dont know java so its really hard to import chips that way for me)
1. You can Zoom in and Out using Ctrl+ or Ctrl- Although it is a bit bugged as the Hitbox of the Chip doesn't scale down properly and the Rotating doesn't rotate the Hitbox. We do intend to fix these in the future.
2. Great Idea! Our team have never thought of it. It is quite a simple suggestion so We just Implemented it.
I tried to import all of my chips from digital logic sim one to digital logic sin 2, but there were so many only about a third accually loads in the game (Even though the files are there). Is there a way to fix this?
It might be worth trying - find the txt files from sym1, they should be in the appdata\locallow\sebastian lague\digital logic sym\save data\<name of your project> file. Just copy or move them to the
sebastian lague _ lime inc_\digital logicsym\save data\<your project> file. That should make them show up when you open the file in sym2.
I do not know if there is a save option. I just exit from the project and when I come back it just freezes the chips. Not sure if it was fixed in the update tho.
wow, I see this bug for the first time, can you describe how it happened? Also, you can write more information and send screenshots to our email: limeinc22@gmail.com
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My version of the seven segment driver. 👍
Oh yeah no, nothing off here !
Hello.
I was wondering if there is any way to get rid of ghost in/outputs (without deleting the project). I've got some on my backup project so it is not that bad but still.
Hello,
Ghost Input Output/Phantom Input Output Bug is a very common bug.
There is a way to fix it but to help you get rid of it, we need more information on what you did that you think caused the ghost/phantom pins to appear. It could be caused by many reasons such as Deleting a Chip that is used in other chips.
I may or may not have been potentially messing around w/ files...
idk
When I run the program, it is oversized and can't fit in my monitor.
can you add a resize option?
There are resize option in settings
I have found them. Thanks
I got the same issue but I cant see settings.
Solved it had the whats new thing in front of the settings button and I couldn't press close. I just spammed settings before the window appeared.
How does the screen chip work?
The first 4 pins are the X coordinate of the pixel (LSD to MSD) and the next 3 are the Y coordinate. (also LSD to MSD).
X goes from left to right, and Y goes from bottom to top.
Then, the next three pins are for the color, in the order red, green, then blue. The next pin writes that pixel to the screen, and the last pin clears it to all white.
Of course I forgot about alt+mouse over
is there a way to edit a chip that has already been made?
what does the key chip do?
It outputs the key that you're pressing in ASCII.
oh ok
So... I've heard Digital Logic Sim (1) is soon getting a massive update...
Yes, that is a bit of a problem for us.
Hi! Can you update discord invite link?
New Discord Link: https://discord.gg/r96VzQQ4
Hey! Is there a way to rearrange the chips along the bottom? I would love to organize them in a way that makes sense to me!
Hello,
Sadly, You can't rearrange the Chips in the bottom bar. However, There is a way to do it by going to your Project Folder which is located at %appdata%>LocalLow>Digital_Logic_Sim_Sebastian_Lime_inc>Project. Then you have to select the chip you want to relocate and open it then, change the "creation_index": to anything you want.
WOOOOOOOOOOOOOOOO NEW UPDATEEEEE! YEAH!
hey im haveing a problem where i will save a chip but then it doesnt work when i drag it in and when i go to edit it all the wires are missing any idea why?
The problem is already fixed, new update will be soon
Hi there! I encountered the same problem, could you say where will approximately it will come? Thanks!
The same for me. Looking forward the new build. Hopefully soon :-)
The Update will be released Roughly around December 1 to 3. Join our discord server to be notified about these.
i'd love to see a feature added where it'd be possible to moves chips around to organize the
isnt this sebastion lagues digital logic sim? im guessing you used the open sources and upgraded on it?
Yes, it is. The original version was abandoned, so we are using open-source and upgrading it.
Yeah, i got it. Well, thank you for helping upgrading it!
You are welcome!
Hi! so far this game is awesome for me! It really help me understand digital logic better than ever. I played the original and was thankfull that you continued developing this game also found some bugs, 2 to be accurate. The First one is that when i close the game and the start it again i the backround color resets to the default bg color. The second is that sometimes when i instert a chip into the workspace i must press the delete button on my keyboard before i instert another chip into the workspace otherwise it wont allow me to take the chip from the tab down there, also i got a reqest can you inputs and outputs to the bottom and top of the chip? Thanks for continuing this game i hope it will become bigger in the future!
Some Technical Info about my computer (if its needed to fix the bugs)
OS: Windows 10 Pro
CPU: AMD Ryzen 3 1200 3.10 GHz
GPU: Nvidia GTX 660
Hello, thank you for your feedback. The problem with the background color is already fixed, we will update it soon on itch. Also, the suggestion about placing pins on top and bottom is popular, so we will try to implement it in the future.
also i noticed that when the adding a group of pins it dosen't show the currently inputed value, but it works perfectly on the output side, is that intended?
Hi there! So far i'm loving this game, but I have a few problems and bugs that I found. You may know of some of these already but I wanted to make sure you are made aware in case these are new bugs.
Bugs
1. when you try to edit a chip all the wires disappear, and you have to reconnect them again. the inputs and outputs that were grouped become individual, and unnamed. The same thing happens when I leave and re-enter the workspace.
2. when zoomed out, you cant select wires properly. I'm not really sure how to explain this, but it seems as if the game thinks your mouse is in a different position.
3. When zooming, the chips simply get bigger or smaller rather than moving farther away and staying at the same relative position to the workspace. I'm not sure if this is an intended feature or not, but i thought i should mention it.
Suggestions
1. Copying and pasting chips, or groups of chips. Potentially with connections too.
2. Connecting one wire to multiple chips with one click, rather than connecting them all individually.
3. Some kind of toggleable grid system to make aligning chips and wires much easier.
4. Adding inputs to the top and bottom of the chips/workspace. This would allow for cleaner wiring, and more compact and advanced creations.
Also I should probably mention in case this is a platform issue, I am using a mac.
Problem with edit chips already fixed, it will be uploaded on itch soon. And I liked your idea about grid
Hello,
The problem with Edit Chips has been fixed and you just have to wait for the next update now. The wire issue is probably caused because of how the collider for wires work. Copying and Pasting chips is a pretty unknown feature it's already in the game you can Copy, Paste groups of chips. They won't retain the connections but that may be added in a future update. The idea of having a grid system and Inputs at the top or bottom of the chips or workspace is very nice
Thanks for playing Digital Logic Sim 2. We appreciate your support!
Thanks!
how do u transfer game saves over when i drag the save file over only some chips show up
hi I am Walber... i will be honest whith you... your project is AMAZING... but I need to tell you some details... in bigs projects I need more space_work. So If you can create an interactive space_work, (like a map than yu can expand if you scroll it) I apreciate so much... Thanks for your program.
Besitos en el pito (>w<)... Walber
Hello,
The expansion of the Workspace is one of the most or if not the most needed and requested feature. You can zoom in and out but it does have some small issues such as Hit boxes not changing sizes correctly but we will fix it soon. We hope to be able to deliver this requested feature as soon as possible and maybe before version 2.0.
Thanks for playing Digital Logic Sim 2, We appreciate your support!
This is an excellent program, and really helps me to understand how the logic gates combine to form more complicated structures. I love it!
The videos show a display number showing the digital equivalent of the binary values. How do I add that to my simulation?
Hover on IO bar and press + or -
When I did that, I discovered the ability to add multiple inputs at the same time that are all clearly linked together. However, I still don't get the display of the associated binary value.
DGL2 is very cool! althought there are many quite major bugs like the phantom node which appears on the left and you can turn it on and off but even if you connect it to something it the wire and gate input will both stay off and you cant move it,delete it or name it. the only way i found out to get rid of them is to exit and enter the project again so you thankfully dont have to restart the game but i also noticed that weird gates i didnt make appear, they dont have any inputs/outputs, name or antyhing they are just black thin rectangles and deleting it make 3 more so if i delete 1 there are now 3 but reentering the project resets it back to 1 and releoding the chip deletes it entirely sometimes so its behaviour is quite random
Ok, first is a phantom pin, it is fixed already, second "blank chip" is a saved workspace, we will make it invisible)
I just saw a game like this called Turing Complete!
this is kinda buggy
I have added my chips from sym1 into your sym2 and they show up along the bottom. I can edit them (though the wires don't show (see the previous thread)).
There were already a list of chips along the bottom of the global project that I can use but when I go to edit they don't show up on the list? Are they stored somewhere else? can I edit them?
Thanks.
When loading a saved chip to edit, inputs & outputs become uneditable (but still usable) and all connections are deleted
We already fixed problem with phantom ñins, we will upload it soon
first of all there a bug when you exit a project the background reset color and also off wires are almost invisible i think all the extra chips should be put under advanced menu
can you add animations?
i found this version today and have been tinkering with it for a few hours now.
Great job! theres a bunch of features i was dying for in the original.
if i may.. i still have few bugs, pet peeves and ideas id love to point out;
# if you make a chip with too many outputs/inputs the chip wont fit on the screen so you cant place it(even if you rotate it with e/q).
itd be cool if you added a feature to resize chips and inputs/outputs and then added a zoom in feature!
# using +/- the maximum bit size is 8, yet more complex CPU and ALU require larger bit sizes.. if you could uncap that limit that'd be great : )
# connecting a large number of bits 1 by 1 gets pretty frustrating, itd be cool if you could select and wire multiple inputs/outputs at once.
# this is probably a bit too ambitious.. but itd be awesome if there was a way to code chips in HDL and import them into the sim(i dont know java so its really hard to import chips that way for me)
Thanks for your Comment!
1. You can Zoom in and Out using Ctrl+ or Ctrl- Although it is a bit bugged as the Hitbox of the Chip doesn't scale down properly and the Rotating doesn't rotate the Hitbox. We do intend to fix these in the future.
2. Great Idea! Our team have never thought of it. It is quite a simple suggestion so We just Implemented it.
3. We will look forward to it.
I tried to import all of my chips from digital logic sim one to digital logic sin 2, but there were so many only about a third accually loads in the game (Even though the files are there). Is there a way to fix this?
Can you explain the problem in more detail here or on our support email limeinc22@gmail.com
how do I do that
It might be worth trying - find the txt files from sym1, they should be in the appdata\locallow\sebastian lague\digital logic sym\save data\<name of your project> file. Just copy or move them to the
sebastian lague _ lime inc_\digital logicsym\save data\<your project> file. That should make them show up when you open the file in sym2.
and btw, I can translate it to hebrew (but there will be some problems cause hebrew is from right to left instead of left to right)
The game's font will likely not support the characters in Hebrew.
and if you can explain a bit on what every new thing do
please add option to do the window smaller, I cant see the gates names cause of how big it is
edit: take it back, I saw how to change it
This page has been more quiet than ever before
When's the next update and what's going to be in it?
they're hoping they are going to upload it in this week but I don't think so
We are working on it
How do I edit chips?
Is there anyway for me to delete chips on mobile?
How do I delete chips I do not need?
And how do I save the projects after I'm done? It just deletes some of the chips and makes the rest immobile.
Hello,
Hover over the chip you want to delete in the bottom menu and Press the Delete key and be sure to read the warning message on the confirmation.
Could you please give us more information about the Project Save Issue your facing in our email or here?
I do not know if there is a save option. I just exit from the project and when I come back it just freezes the chips. Not sure if it was fixed in the update tho.
Are you using Mobile Version
Nah, Windows.
Is there any way to zoom in the mobile version
No for now, because it is test version for Android
It's the Phantom Pin Bug. We are trying our best to fix this bug.
Ok
It's really nice but it repeats the buttons and I can't edit the chips I've made.
wow, I see this bug for the first time, can you describe how it happened? Also, you can write more information and send screenshots to our email: limeinc22@gmail.com
It mostly happens if I exit when I'm still working in the chip. It's rare tho. I've deleted the rest tho. There were only two.